Lurking Giants

Updated 2026-07 · Lurking Giants Wiki

Advanced Movement in Lurking Giants

Preview of advanced movement mechanics coming to Lurking Giants: expanded traversal beyond E-sprint, rework event details, and preparation tips.

The Lurking Giants rework promises advanced movement — expanded traversal beyond today's WASD, E-sprint, jump, and crouch toolkit. Developer update videos list advanced movement alongside survivor attack items, new maps, and giant ability overhauls in wave two. This page previews expected mechanics and how to master current movement before the update lands.

Current Movement Baseline

Survivors move with WASD, sprint on E, jump with Space, and crouch for cover. Climbing works on truss structures and City towers but blocks when holding a lantern. Giants share base movement with larger hitboxes and slower turning on stairs. Full bindings: PC controls and mobile controls.

What Advanced Movement May Add

Developers have not published specific mechanics. Community and dev statements suggest:

Enhanced sprint options — slide, dash, or stamina variants beyond binary E-sprint. Vertical traversal — ledge grab, vault, or wall-run on City towers and Forest cliffs. Giant-specific mobility — Locust and Guilt revamps in wave one may preview giant movement changes before wave two expands survivor options. Item-linked movement — attack items from the attack items preview may include mobility boosts.

Map Impact

Advanced movement reshapes both arenas. City rooftops become faster rotation paths if vault mechanics ship. Forest outer rings shorten if dash abilities cut open-field crossing time. A third map in the rework event will likely be designed around new traversal — see all maps and map voting.

Practice Now

Master E-sprint timing during pulse exits before new mechanics layer on top. Learn City lantern-off climbing and Forest cave-to-tree routes from the survival guide. Giants should practice haunt-to-attack combos per giant abilities so wave-one revamps feel familiar.

Platform Support

VR and controller support are announced on the Roblox game page. Advanced movement may ship with controller bindings — watch the roadmap and July 2026 update log for binding changes. Full preview: VR and controller support.

Frequently Asked Questions

Is advanced movement live?

Not yet. ULTRA works announced expanded traversal as part of the wave-two rework event.

What movement exists now?

WASD movement, E-sprint, jump, crouch, and climbing — with lantern blocking some ascents.

Will advanced movement help survivors?

Expected yes — faster relocation between pulses and new vertical routes on City and Forest maps.

Will giants get movement upgrades too?

Developer statements mention expanded giant abilities alongside survivor movement — both sides may change.

Does this affect current controls?

E-sprint and Q/G bindings may stay. New movement likely adds actions rather than replacing defaults.